This game was a two semester project that spanned across Fall 2010 and Spring 2011 (Game Design and Game Production) both classes under the direction of Rudy McDaniel. The game was created with a large team using the Unity engine and javascript programming. It was an original idea based off of games like Zelda. Team members: Myself -> Project Lead Fernando…
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TerraStorm
This is a tower-defense game that was created in a team of 7 people during the entire course of the 2011 Spring semester in Game Design Workshop under the direction of Eileen Smith. Team members: Myself -> Team Manager Fernando Romney -> Creative & Programming Lead Melissa Kronenberger -> Art Lead Nick Hernandez -> Programming support Matt Kerney -> Support…
Fukushima Dilemma
This game was a collaboration between Mellisa Kronenberger, Nick Hernandez, and I. The object, when it came to creating this game was to communicate a message through the game. After the massive earthquake of Japan during the semester of Casual Game class (Spring 2011), we decided to focus on the issues of maintaining nuclear energy. The game was created in…
Harriet Hippo’s Flower Frenzy
This is a game created in Casual Gaming during the Spring 2011 semester. The game’s goal was to communicate a story and have narrative elements. Along with Melissa Kronenberger and Tyler Southwell, we created the idea of a Florida Hippo that would slide around on her tummy in her garden to gather flowers for customer’s orders. The game was created…